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Gator

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Posts posted by Gator

  1. 1 hour ago, canuck2xtreme said:


    146 - Washington vs Pittsburgh - 206
    154 - Buffalo vs Toronto - 198

    238 - Edmonton vs Vancouver - 200
    59 - Winnipeg vs Colorado - 189

    Damn.. Gunnar have my work cut out for me is the Avs don't pull out the W.. Definitely need the Canucks to beat the Oilers

  2. 52 minutes ago, MeanSeanBean said:

    Aren't ELCs like under a million IRL though? That's something I never fully understood about high picks like Wright having a high cap hit 

     

    32 minutes ago, Rick Blight said:

    ELC contracts are a maximum of $950K per year. However, they can also receive a maximum 10% signing bonus and performance bonuses not to exceed $3.5M. So players can make a lot more money if they perform really well. Our CBA factors these into the Cap Hits for where players were selected in the draft as opposed to real life as that would be too complicated to administer.

    The below link will give more info on how bonuses are earned.

    https://puckpedia.com/salary-cap/entry-level-performance-bonuses

     

    Gator may provide additional detail.

    Yea the (base salary) has a max of like $950k, but their aav can still be a lot higher. Base salary is used to determine cost of a qualifying offer when they become RFAs

  3. 35 minutes ago, MeanSeanBean said:

    @Gator

     

    did elc contracts get reduced? I feel like I was paying Wright 4+ before, can't check he's not on my list right now. but now it says a 1st overall will only be 3.5?

    Same as it was. They may get increased by July 1st depending on what they're irl. Actually meant to put that as "TBD" like the salary cap

  4. 1 hour ago, MeanSeanBean said:

    so realistically, the 27th spot is the golden goose still, but not nearly as much. will be closer to like a 32% or something instead of 69? does it also mean that the bottom 5 do not fall 5 hole spots automatically? Instead the 5th worst team is likely to actually pick in the 3rd spot? The last place team is likely to pick 7th? I think this seems fair if I'm understanding it correctly. This years system was flawed, not that I'm complaining because I took advantage of it.

    Exactly

    • MillerTime 1
  5. 12 hours ago, MeanSeanBean said:

    @Gator

     

    What are the major changes? I don't get the new defeat system 

    Biggest changes I can really think of off the top of my head would be

     

    - Players must remain in NHL/AHL for a minimum of 72 hours after being called up/sent down

     

    - Front Office Budgets

     

    - Draft Lottery

     

    - Compliance Buyouts can only be done in offseason

     

    - New AHL Roster limits to match new team sheets that'll be released soon

     

    Other than that I don't think much changed, but I'm just going off the top of my head so may be forgetting a few things

  6. 33 minutes ago, MeanSeanBean said:

    typo. Draft system. I'm not sure what 27-32+21 means? 16? Trevor Linden? Captain Canuck Confirmed?

    The team that finishes 27th in GML will be matched with teams that finished 32 & 21 in the lottery.

     

    With the bottom 5 teams being taken out of the lottery, there will be 5 teams irl that could win that won't be matched with a GFL team otherwise, so those odds are given to teams ranked 27-23 in GFL

  7. 11 hours ago, MeanSeanBean said:

    @Gator

     

    What are the major changes? I don't get the new defeat system 

    There are many small changes/wording to the CBA I would recommend reading it all over. When I get a chance (sometime before July 1st when it comes into effect) I will put out a post explaining the biggest changes

  8. 2024-25 GFL CBA

     

    Table Of Content

    Spoiler

    Section 1: Scoring Structure

    1.1 - Scoring Table

    1.2 - Playoff Scoring

    1.3 - Home Ice Advantage

    1.4 - Captaincy Boosts

    1.5 - Stat Tracking

     

    Section 2: Roster Guidelines

    2.1 - Active Roster

    2.2 - Team Captains

    2.3 - AHL Roster

    2.4 - Unsigned Prospects

    2.5 - Salary Cap

     

    Section 3: Contracts

    3.1 - Contract Limits

    3.2 - Restricted Free Agents

    3.3 - Qualifying Offers

    3.4 - Offer Sheets

    3.5 - Unrestricted Free Agents

    3 6 - No Trade/No Movement Clauses

    3.7 - Trade Clause Waive Request

    3.8 - Extensions

    3.9 - Buyouts

    3.10 - Compliance Buyouts

    3.11 - Entry Level Contracts

    3.12 - ELC Slides

    3.13 - Franchise Tag

     

    Section 4: Player Movement

    4.1 - Roster Moves

    4.2 - Trading

    4.3 - Trading Salaries

    4.4 - Injured Reserve

    4.5 - Waivers

    4.6 - Unconditional Waivers

     

    Section 5: Team Morale System

    5.1 - Team Morale

    5.2 - Team Morale Rankings

    5.3 - Penalty System

     

    Section 6: Front Office

    6.1 - Front Office Budgets

    6.2 - Player Relations Department

    6.3 - Player Development

    6.4 - Medical/Training Facility

    6.5 - Minors Budget

    6.6 - Scouting Department

     

    Section 7: GFL All Stars

    7.1 - GFL All Stars Captains

    7.2 - Team Selection

    7.3 - Scoring

    7.4 - Rewards

     

    Section 8: GFL Entry Draft

    8.1 - Draft Lottery

    8.2 - Draft Day

     

     

    Section 1: Scoring Structure

    Spoiler

    1.1 Scoring Table

    Forwards:

    Goal: 4 points

    Assist: 3 points

    Powerplay Point: 1 point

    Shorthanded Point: 2 points

    Overtime Point: 1 points

    Game Winning Goal: 1 points

    Penalty Minutes: 0.25 points per minute

    Shots On Goal: 0.25

    Hits: 0.25 points

    Blocks 0.25 points

    Hat-Trick: 3 points

     

    Defenseman:

    Goal: 5 points

    Assist: 4 points

    Powerplay Point: 1 point

    Shorthanded Point: 2 points

    Overtime Point: 1 points

    Game Winning Goal: 2 points

    Penalty Minutes: 0.25 points per minute

    Shots On Goal

    Hits: 0.25 points

    Blocks 0.25 points

    Hat-Trick: 5 points

     

    Goaltenders:

    Win: 10 points

    Overtime/Shootout Loss: 5 points

    Shutout: 10 points

    Goal: 99 points

    Assist: 10 points

    Penalty Minutes: 1 point per minute

     

     

    *points subject to change every offseason

     

     

    NOTE: Boosts such as captaincy boosts & HIA boosts will always be rounded up to the nearest 0.25.

     

     

    1.2 Playoff Scoring

    Scoring Structure will remain the same in the playoffs. The only difference is you can only use 1 "starting" goalie per playoff round. You can only activate your backup goalie if your starter gets hurt or you decide to bench them for remainder of the playoff round. If you bench a starter at any point you cannot start them again until the following playoff series.

     

    NOTE: Your backup goalie can only earn points in games not already started in by your starter.

     

    EXAMPLE: If your starting goalie gets hurt or benched during or after game 5, your backup can only earn you points in games 6 and 7 of his series.

     

     

     

    1.3 Home Ice Advantage

    A team with "home ice advantage" will receive a 5% points boost to their points total at the end of the series.

     

    EXAMPLE: Playoff series between 2 teams ends…

     

    (1) VAN - 100 vs (2) CGY - 102

     

    After the HIA boost is applied it'd be…

     

    (1) VAN - 105 vs (2) CGY - 102

     

    It won't be a big impact. A close series is where it'll have its biggest impact. Similar to in real life where home ice advantage really only comes into effect when a series goes the distance.

     

    NOTE: No home ice advantage given in the GFL finals. Home ice advantage ONLY affects rounds 1-3 of playoffs.

     

     

     

    1.4 Captaincy Boosts

    Players that wear the C & A for your team will give you a boost at the end of the season to help propel you in the standings. In order to be eligible for the boost at the end of the season you must still have your captain's on the team. If you trade them away at any point of the season you will not be eligible for their boost at the end of the season. Goalies are not eligible for a captaincy role.

     

    Captain - 5% - 10%

     

    Alternates - 5%

     

    Captain's & Alternate captain's will earn you a boost of 5% minimum. However, there is a way to have your captain reach up to a 10% boost!

     

    When a player hits the 365 day mark as their team's captain they receive an additional +2.5% boost. Given them a total of 7.5% boost.

     

    When a player hits the 1000 day mark as their team's captain they receive an additional +2.5% boost. Given them a total of 10% boost.

     

     

    NOTE #1: Captaincy boosts only get applied to regular season totals. Has no effect on playoff scoring… Also you DO NOT get the captaincy boost from another teams captain if you trade for them.

     

     

    NOTE #2: Additional 2.5% boosts for the 365/1000 day threshold only gets applied if they hit those marks on or before the final day of the season.

     

     

    1.5 Stat Tracking

    Fantrax

     

    Section 2: Roster Guidelines

    Spoiler

    2.1 Active Roster

    Each roster can have up to a maximum of 23 players. Which must not exceed 14 forwards, 8 defensemen, or 2 goalies at any time. As for minimum requirements, you should have no less than 12 forwards, 6 defensemen, or 2 goalies. Must have the minimum requirements met with reasonably considered NHL players. Having a full time AHL guy on your main squad will not fly for long. Failure to meet the requirements can anf will lead to penalties, and (in extreme circumstances) forfeiture of draft pick(s). You will be given a warning along with a time frame to fix issue before penalty is handed out for not meeting requirements.

     

    NOTE #1: You must post an official lineup in the thread prior to the start of the season. Failure to do so can lead to harsh penalties. For every day late you will be deducted 50pts and charged with a penalty level of 2. Failure to do so over a long period of time could also lead to forfeiture of draft pick(s) OR termination. When roster is submitted late I will enter it in as it was done opening night, then the appropriate points will be deducted.

     

    You can build your team as you see fit, but in extreme circumstances a player may ask for a trade if their role doesn't suit them. Team Morale will also affect a players willingness to play with your team in some circumstances. Especially aging vets that may be looking to chase a cup. See section 5 for more info on team morale.

     

    NOTE #2: As for “reasonably considered NHL player” requirements, a player will need to atleast have NHL game experience to qualify. If that player is currently in the AHL, but has NHL experience he can only be a temporary placeholder for a spot. In these circumstances you may be given a timeframe to fix the roster. If unable to meet the timeframe you will be given a penalty for “disciplinary action”.

     

     

    2.2 Team Captains

    You can only set/change your captain's once per year, and it has to be done any time between July 1st - October 1st. If you don't have 1 captain & 2 alternate's selected prior to October 1st deadline, you will NOT be eligible for the captaincy boosts. For more information on captaincy boosts see section 1.4.

     

     

    2.3 AHL Roster

    This is where any of your signed players that are not on your Active roster will go. Anyone in the AHL that is waiver eligible will be placed on waivers automatically OCT 1st 12:00pm pst. After that has happened they won't need to be put through waivers again unless they get called up and sent back down throughout the season.

     

    NOTE #1: You cannot have anymore than 20 forwards, 15 defencmen, or 5 goalies on your AHL team at any time.

     

    NOTE #2: Given this (NOTE 1) is a new rule, teams that don't meet this threshold during release of the 2024-25 GFL CBA will be given a reasonable timeframe to become compliant with their AHL team.

     

     

    2.4 Unsigned Prospects

    Unsigned prospects are players that you have drafted but have never given an ELC to. These prospects will re-enter the draft in 2 years if not signed to an ELC by the date mentioned in the “importantant dates section of CFF”. There is no limit on how many unsigned prospects you can have.

     

     

    2.5 Salary Cap

    The salary cap in CDCGFL will mirror the NHL. For the 2024-25 season the salary cap will be set at $TBD, and the cap floor will be set at $TBD. If we do not have a full 32 team league these numbers may need to get adjusted.

     

    A teams active roster should never be above, or below these numbers during the season.If a move is made that will put a team over or under the cap it will not get processed. 

     

    NOTE #1: If by chance something gets missed and you do manage to go above or below the cap during the season, you will be given a time frame to become cap compliant, If not cap compliant by the time that time frame expires, penalties will be applied.

     

    NOTE #2: At no point in the offseason should a team be over 10% of the current salary cap. If any move (trades, signings, etc) is made in the offseason that will put a team over the 10% window, it will NOT get processed.

     

    Section 3: Contracts

    Spoiler

    3.1 Contract Limits

    The most contracts a team can have at one time is 50.

     

    Maximum Salary: $TBD

     

    Minimum Salary: $TBD

     

    Max Contract Length:

    If you own the rights to a player, or owned the rights before free agency begins, you can send them a contract for up to 8 years. If you don't own their rights, and didn't own them before free agency began you can only offer a contract of up to 6 year term.

     

     

     

    3.2 Restricted Free Agents

    Players who played less than 7 seasons and is 26 or younger.

     

     

     

    3.3 Qualifying Offers

    GMs looking to maintain the rights to their RFA's will need to submit qualifying offers. A qualifying offer is a 1 year offer with an aav determined by the players last contract.

     

    $500k - $1.5M: 110% of last contract

     

    >$1.5M - $3M: 105% of last contract

     

    >$3M: 100% of last contract

     

    A qualifying offer is calculated using their base salary only. Players do not have to accept their qualifying offer. They still have the right to seek a contract elsewhere. However the team holding their rights will have the option to match any contract they agree to, or let them walk for compensation (if required).

     

     

     

    3.4 Offer Sheets

    When free agency opens, GMs will be allowed to send an offer sheet to other teams RFAs. If a player signs an offer sheet the team holding their rights will have 1 week to match after they've been tagged by myself in the thread. If the team declines to match the offer, or misses the deadline they will lose the player, and instead be given compensation based on the AAV of the contract signed by their RFA.

     

    • $1,356,540 or less - None

     

    • $1,356,541 - $2,055,364 - 3rd

     

    • $2,055,365 - $4,110,732 - 2nd

     

    • $4,110,733 - $6,166,096 - 1st, 3rd

     

    • $6,166,097 - $8,221,463 - 1st, 2nd, 3rd

     

    • $8,221,464 - $10,276,829 - (2) 1st's, 2nd, 3rd

     

    • $10,276,829 or more - (2) 1st's, (2) 2nd's, (2) 3rd's

     

    Teams can only send an offersheet if they have the picks to pay the compensation. They must be their own picks. You cannot use other teams draft picks to pay the compensation.

     

     

     

    3.5 Unrestricted Free Agents

    Players who are 27+ and/or played 7+ seasons (25 game minimum to count as season) will be a UFA. UFAs without a contract are eligible to be signed by any team starting the day free agency kicks off. They will only be able to sign for a maximum term of 6 years, unless they sign with the last team that held their rights before free agency began. If they sign with the team that holds/last held their rights, they can sign up to 8 year term. This is pretty much to give the team with the players rights an upper hand in any contract negotiations, while also giving some added value to acquiring a players rights before free agency begins.

     

     

     

    3.6 No Trade/No Movement Clauses

    A player must be 27 or older to be eligible for a NTC or NMC. 

     

    NTC: Player Submits a list of 10 teams they will accept a trade to on October 1st. Player will re-evaluate and submit a new list on February 1st.

     

    NMC: Player submits a list of 3 teams they will accept a trade to on October 1st. Player will re-evaluate and submit a new list on February 1st.

     

    NOTE #1: Giving out these Clauses are more risk inducing than ever before. When giving out these trade Clauses you need to keep in mind they signal to the player that you plan to honor this contract. If you look to trade them while they have one of these Clauses you will be hit with a penalty that will negatively effect your team morale according to section 5. So think before throwing Clauses at anyone. 

     

    NOTE #2: Players (especially the good ones) will still seek them in contract negotiations, and they will likely be key to signing them to any relatively decent deal. It is up to the GM to weigh the risks and rewards of each deal made. Sometimes you may be better off moving along, or just paying that higher price tag if needed to get a player to accept without a trade clause. 

     

     

    3.7 Trade Clause Waive Request

    GMs can submit a request for a player to waive their trade clause. Doing so will incur a penalty described in section 5.3. To submit a request just reach out to Gator with a detailed reason for why the player should consider waiving his trade clause. You will automatically get atleast a 5% chance. This can be raised to a 30% chance depending on multiple factors such as the reason for the request, team morale, team situation, player mindset, term of contract, etc. You will not be told what % chance you have, that will be handled behind the scenes after the request has been submittited. At no time will you have any less than a 5% chance, or more than a 30% chance that the player will waive their clause. If a player waives their clause it will only be waived for the current season, and their trade clause will come back into effect the following season if they have one.

     

    NOTE #1: You can request a player waive their clause once every 30 days. However, keep in mind you will get hit with a penalty for each request regardless of if it is accepted or declined. Penalties will have a negative impact on your team morale. 

     

    NOTE #2: 1 month before the TDL players can be approached about waiving their clauses without incurring a penalty. You will need to give an explanation as to why it would benefit the player, and if the player feels its in his best interest he may agree to waive. This is no guarentee, and every case is handled on a case by case bases. Typically only players with 1, maybe 2 years left will consider waiving.

     

    3.8 Extensions

    Teams with pending RFAs and UFAs (on final year of their deal) are allowed to speak to an agent about an extension. Team Morale will play a major factor in a players willingness to extend with your club. If your low on the team morale scale you may have trouble extending UFAs, and you may have trouble signing your youth to long term deals. Make sure to keep your team morale up!

     

    IMPORTANT NOTE:

    An agent holds the right to make decisions under their own discretion. Getting upset and insulting an agent or making call out posts can lead to disciplinary action. Anything from penalty level 1, to forfeiture of draft pick(s), all the way up to dismissal. Punishment will be dictated on the severity of the situation. If you have any issues with the handling of contract talks please reach out privately and we can discuss internally, and work on fixing any issues to help improve the FA process for the future.

     

     

     

    3.9 Buyouts

    Players must be placed on unconditional waivers before they can be bought out. If they clear unconditional waivers, you can buy out the remainder of their contract. Buying out a contract will add 1 year of AAV to the books, but it will reduce the AAV depending on the age of player at the time of the buyout. Buyouts can only be done during the specified buyout periods listed under “important dates” in the CFF thread.

     

    25 or younger - 33% of AAV

     

    26 or older - 50% of AAV

     

     

     

    3.10 Compliance Buyouts

    Only a newly hired GM will be awarded a compliance buyout. When a new GM gets hired they are given the ability to use 1 compliance buyout. This buyout can only happen during their first offseason, and cannot be done mid-season. If a player is bought out with a compliance buyout their contract will be completely taken off of the books.

     

    NOTE: Any players bought out with the compliance buyout will first need to pass through unconditional waivers. If they make it through, you can buy them out and completely rid your team of the contract.

     

     

     

    3.11 Entry Level Contracts

    ELCs will be signed using the following system. If draft position is different in GFL & NHL we will split the difference.

     

    1st Overall - $3.25m ($950k base)

     

    2nd Overall - $3m ($925k base)

     

    3rd Overall - $2.75m ($925k base)

     

    4th Overall - $2.25m ($925k base)

     

    5th Overall - $2m ($925k base)

     

    6th - 10th - $1.5m ($925k base)

     

    11th - 32nd - $1m ($900k base)

     

    2nd Round - $875k

     

    3rd Round - $825k

     

    4th(+) Round - $775k

     

    ELCs come with a maximum term determined by a players age. Players age is determined by what age he is on September 15th of the year the deal is signed.

     

    18-21: 3 years

     

    22-23: 2 years

     

    24: 1 year

     

    25+: No limit

     

     

     

    3.12 ELC Slides

    If a player on their ELC is 18 or 19 as of September 15th, they are eligible for the ELC slide, as long as they have 9 or less games of NHL experience, and you have the money invested into your player development department (see section 6.3). If you choose to slide their contract, they will not be eligible to be called up for the remainder of the season.

     

    To process an ELC slide request, simply make a post in the thread letting the league know you will be sliding the contract.

     

     

     

    3.13 Franchise Tag

    Teams will be permitted the use of 1 franchise tag per year. A franchise tag stops a player from hitting free agency if a long term deal can't be reached. If a player is hit with the franchise tag they will receive a 1 year deal with an AAV equal to the average of the top 5 players at the position (F, D, or G), or 120% of their last contract. Whichever is greater.


    NOTE: The franchise tag is the only way a player can earn more than the max AAV.

     

    Section 4: Player Movement

    Spoiler

    4.1 Roster Moves

    All roster moves must be made in the thread as their own post and must be clearly phrased. Not doing this may cause it to not get processed. 

     

    EXAMPLE 1:

    WAIVERS: Vancouver places X on waivers

     

    EXAMPLE 2:

    CALL UP/RECALL: Vancouver calls up X

     

    EXAMPLE 3:

    SEND DOWN/ASSIGN: Vancouver assigns X

     

    When you recall or send down a player they must remain up or down for a minimum of 72hrs before they can be sent up or down again. This is to keep things a bit more realistic. No team irl is going to be calling up and sending down players daily.

     

    NOTE: A player called up or sent down at 12:01pm pst or later (Or after puck drop if game is played in the morning) will be called up/sent down the following day.

     

     

    4.2 Trading

    In order to make a trade official one of the GMs must submit a trade call in a message on CFF, tag the other GM(s) & "Gator" in the call. Both GMs must agree to the trade details in the message before it can get processed.

     

    Points are not transferred between players in trades. You will keep the points the player got you up to the day of the deal. Trades may take a bit to process, but will be backdated when I get around to them.

     

    If trading draft picks, please state clearly which picks are being moved... "TEAM 2023 1st"

     

    Trade Deadline: See “important dates” Section on CFF.

     

     

    4.3 Trading Salaries

    A team can retain up to 50% of a players salary per year (whichever is lower) up to a maximum of 2 years. 

     

    • Max of 3 salary retention contracts per season

     

    • Max of 3 reduced salaries per season

     

    • Cannot retain a contract if it'll put the AAV any lower than the league minimum ($775k)

     

    • You can get double retention on a player, which will ultimately bring his aav down to as low as 25%. However, to do so it needs to take part in a single multi-way trade. You can't get a team to retain salary on a player that you currently own. (CURRENTLY BEING VOTED ON)

     

     

    4.4 Injured Reserve

    The IR system is tied to the financials section of the CBA (see 6.4).

     

    Depending on your investment, you may have anywhere between 1-5 IR slots, and have more or less flexibility than others. If you don't invest atleast $30m into the medical department you will only be able to place players on IR that have be placed on IR irl. If you want to be able to place players on IR that are listed as dtd, wtw, or be given special exceptions for certain players circumstances you will need to invest atleast $30m to get the dtd+ eligibility. 

     

    NOTE: At no point can a GM have more than the allowed IR slots filled depending on their investment. NO exceptions made.

     

     

    4.5 Waivers

    If a player gets placed on waivers all teams will have a 24 hour window to put in a claim. To put in a claim send "Gator” a waiver claim message on CFF. If nobody puts in a claim the player can be sent to the AHL, and will become waiver exempt for 30 days. For a player to become eligible for waivers they must meet 1 of the following requirements.

     

    Skaters:

    22 or younger - 150gp

    23-24 - 100gp

    25-26 - 50gp

     

    Goalies:

    22 or younger - 80gp

    23-24 - 65gp

    25-26 - 30gp

     

    Every month this list will reset in reverse order of standings according to fantrax at the time. Every time a team successfully claims a player they are put at the bottom of the list.

     

    If a player that has been claimed on waivers in the last 30 days gets put back onto waivers, the original team will have the option to reclaim the player and put them directly into their AHL system if no other team places a claim. However, if another team puts in a claim, they will get the player. Unless the original team is higher on the waiver list and is willing to put player on their NHL roster.

     

    On OCT 1st of every year ALL waiver eligible players in a teams AHL system will be automatically placed on waivers. This is to prevent GMs from storing NHL level talent in their AHL system.

     

     

    4.6 Unconditional Waivers 

    Only differences between waivers and unconditional waivers is the player can be bought out if they clear unconditional waivers, and they are on waivers for 48 hours instead of 24.

     

    Section 5: Team Morale System

    Spoiler

    5.1 Team Morale

    Team Morale is the engine that will help keep things running in a realistic manner. It takes multiple statistical categories and calculates them into a numerical number for all GMs to see. It is also tied to a “penalty system” that will allow non statistical things to be factored into the equation to help add another level of realism to it. This has a lot of potential to remove a lot of frustrations that come with these leagues. Like when it comes to why players do or do not want to play for certain teams, or doesnt want to sign long term, etc. Not to mention it also adds another fun element to keep track of and work on while playing. The opportunities are endless with this system. It will likely see some changes over the first few years, but it is definitely ready to be used in the real setting regardless of improvements that can still be made to it. We feel very comfortable with where it's at, and it's only going to get better as the years go on. 

     

    FORMULA

    (PR÷10) x (TS÷23) x (CB+T) ÷ -23¹⁰ ÷ (S+PL+PL+23)

     

    PR - PR Budget

    TS - Total Salary (annually) of players

    CB - Captaincy Bonus (tenure of "C” x 2)

    T - Tenure of roster (days)

    S - Seeding

    PL - Penalty Level

     

    NOTE #1: Don't underestimate the importance of PR budget when it comes to the effect on team morale. If you're looking to be 1 of the higher teams in morale you will likely need to invest as close to the max budget as possible. Investing the max hear wont guarentee you make it high in the rankings, but neglecting this altogether could really put you behind the competition

     

    NOTE #2: Seeding and penalty level may be the next 2 biggest factors. I would recommend doing your best to keep the penalties as low as you can. However all teams will be getting them as the year progresses, its just a matter of not letting it spiral out of control because you could really dig yourself a hole taking too many penalties.

     

    NOTE #3: Salary tracked for morale purposes is the players true annual salary, and not just the aav you're paying them. You can see it reflected in the tenure tracker part of your teams google spreadsheet. Any player that is on your NHL roster (IR included) will have their salary factored into the morale equation.

     

    NOTE #4: Each day your captain remains captain is the equivalent of a player having 3 days of tenure with the club in terms of the effect it has on team morale. You can see that reflected in the “captain bonus” on your team spreadsheet.

     

    NOTE #5: Players in your NHL system will have their tenure and salary tracked for team morale purposes. This also includes players on IR. However if a player is sent to the minors, they are removed from the tenure tracker, and their tenure will reset to 0 if/when called back up to the NHL.

     

     

    5.2 Team Morale Rankings

    Team Morale is ranked on a 1-32 scale, and point difference will have little to no effect on players unless difference is substantial, and ranking is close.

     

    Great Morale - Ranked 1 - 5

    If you are ranked 1 - 5 in team morale players will have your team high on their lists for preferred destination. Veterans will be thrilled to sign with your team, and young players will be looking to lock up long term. Though younger players (especially stars) will still have their eyes on a likely big pay day, some may be even willing to sign some “win now bridge deals”. Your team is on the Mount Rushmore of GFL franchises, and you will be rewarded considerably for it!

     

    NOTE: They get an extra “ball in the lottery” for the randomization for players NMC/NTC lists provided twice per season.

     

    Very Good Morale - Ranked 6 - 10

    If you are ranked 6-10 in team morale you are considered to have “Very good” team morale. Players will have you high on their list of preferred destinations, and you will have a lot of the same perks as those in the top 5. May not be “as good”, but it won't be much worse. You’ll definitely be rewarded for being in the top 10, regardless if you were good enough to crack the top 5!

     

    NOTE: They are included in the randomization process for all players NMC/NTC given out twice per season.

     

    Good Morale - Ranked 11 - 15

    If you're ranked 11-15 you are considered to have a “good morale”. This will keep you in a positive light for players seeking a team to play for. You may not be 1 of the “favorite” destinations, but you're still a respectable franchise that players should feel happy to play for. Teams in this range will still have a fairly good chance at locking up their young players, and extending their vets, but it may not be as smooth sailing as it is for the teams in the top 10. Some players may look to test the market, but I wouldn't expect many to prefer that route. Money & term will likely sway them away from testing the market.

     

    NOTE: They are NOT included in the randomization for NMC lists. Only players with a NTC will consider them as possible destinations.

     

    Average Morale - Ranked 16 - 22

    Teams ranked 16 - 22 will be considered to have an “average morale”. Teams with an average morale will hold a little bit of respect from the players, and should have a decent shot at locking up their young players if theyre willing to pay for it. However their veterans are likely (not guarenteed) to test the open market, in hopes of landing with a more prestigious franchise with championship aspirations. The right dollar amount may convince some veterans to stay.

     

    NOTE: They are NOT included in the randomization for NMC lists. Only players with a NTC will consider them as possible destinations.

     

    Bad Morale - Ranked 23 - 32

    Teams ranked in the bottom 10 will be considered to have a “bad morale”. Teams in this category will struggle mightly. Young players will be looking at only short term deals, in hopes of hitting UFA sooner, veterans will not want to resign, and they will ultimately get left with “scraps” during the free agency period. Players will not want to play for your team unless it's their only option, or the money is too good to pass up (sometimes).

     

    This does sound scary for sure, but it should be motivation to climb out of the basement. Dont let 1 or 2 bad years get you down. Make the right decisions and climb the standings and you will see yourself climb your way out of the basement. Dont forget to invest in your PR budget, and avoid taking too many penalties!

     

    NOTE: None of these teams will be considered for ANY trade lists given out twice per season. This includes both NMC & NTC.

     

    5.3 Penalty System

    Each team will start with a base penalty level of 0-10 depending on results of previous season. Certain accomplishments or failures will have different impacts. 

     

    NOTE: For the 2024-25 season every team will start with a base penalty level of 5 regardless of outcome for  the 2023-24 season.

     

    GFL Champs - 0 points

     

    GFL Finals losers - 1 point

     

    Conference finals losers - 2 points

     

    Lost round 2 - 3 points

     

    Lost round 1 - 4 points

     

    Missed playoffs - 5 points

     

    Bottom 6-10 - 6 points

     

    Bottom 2-5 finish - 7 points

     

    Last place - 10 points

     

    As the year goes on you will be given penalties, or minor relief due to things done that's listed below. This is subject to change as the year goes on, but no changes will be made to it mid season without passing a league vote.

     

    +1 POINT

    • Bottom 6-10 of league standings for a particular month.

    • Trading a player with a NTC.

    • Failure to respond to activity check after 7 days. 1 point for each additional day.

    • Failure to meet a players trade demand request.

    • Disciplinary action.

     

    +2 POINTS

    • Bottom 2-5 of league standings for a particular month.

    • Finishing the season ranked bottom 6-10 of league standings.

    • Requesting a player to waive a NTC.

    • Trading a player you signed or extended as a UFA within the last 181-365 days.

    • Trading a player with a NMC.

    • Disciplinary action.

     

    +3 POINTS

    • Last place of league standings for a particular month.

    • Finishing the season ranked bottom 2-5 of league standings.

    • Requesting a player to waive a NMC.

    • Trading a player you signed or extended as a UFA within the last 91-180 days.

    • Disciplinary action.

     

    +5 POINTS

    • Trading a player you signed or extended as a UFA within the last 90 days. 

    • Finishing the season ranked dead last of league standings.

    • Disciplinary action.

     

    -1 POINT

    • Top 2-10 of league standings for a particular month.

    • Make the playoffs.

    • Win a playoff round

     

    -3 POINTS

    • 1st place of league standings for a particular month

     

    RESET TO “0”

    • Win GFL Championship

     

    NOTE: When the playoffs are over we lock in the team morale for the offseason. The team morale will be locked until a specified date mentioned in the “important dates” Section of the forum. This is so teams don't get dinged for players coming off the books, and they can take advantage of the team morale they built up throughout the season during free agency.

     

    Section 6: Front Office

    Spoiler

    6.1 Front Office Budgets

    Every team has a total budget of $100M to spend across 5 different departments. Each department playing a pivotal role in your teams success. Spend your money wisely, as you can only set these once a year between September 1st & October 1st.

     

     

    6.2 Player Relations Department

    Money invested in this department go into locker room and facility upgrades, among other things to help keep your players happy. This will play a VERY important role in keeping your team morale up. Which in turn can help you in future contract negotiations. 

     

    Max Budget: $40M

     

    Min Budget: $20M

     

    NOTE: You cannot increase more than $10m from the previous year investment. You can set it between $20m-$40m for the 2024-25 season regardless of last year's investment since it is a new rule. This is to make teams have to build up gradually from a rebuild if they choose to tank their PR budget. Helps to limit potential exploits of the system.

     

     

     

    6.3 Player Development

    Money invested in this department will allow you to utilize the ELC slide. For further information on how to use an ELC slide see section 3.11. How much you invest will determine how many ELC Slides you can use for the season.

     

    $10m - 1 ELC Slide

     

    $20m - 2 ELC Slides

     

    $30m - 3 ELC Slides

     

    $40m - 4 ELC Slides

     

    $50m - 5 ELC Slides

     

     

     

    6.4 Medical/Training Facility

    Investing in the medical and training facility is how you will open up IR slots. See section 4.4 for more information on how to utilize IR. The most IR slots you can use at one time is 5. The amount of slots, and flexibility of who can be placed on IR will depend on how much you invest here.

     

    $0m - 1IR Slot (IR only)

     

    $10m - 2IR slots (IR only)

     

    $20m - 3IR slots (IR only)

     

    $30m - 3IR slots (dtd+)

     

    $40m - 4IR slots (dtd+)

     

    $50m - 5IR Slots (dtd+)

     

     

     

    6.5 Minors Budget

    This one is pretty self explanatory. However much you invest here will essentially be your AHL salary cap for the season. It does come with a minimum & maximum budget.

     

    Min: $10m

     

    Max: $30m

     

     

     

    6.6 Scouting Department

    Investing money into your scouting department will increase your odds of landing talent on draft day. Depending on how much you invest you will be awarded a free draft pick. This pick is untradeable, and is made at the end of the round during the break. These picks come with fast 5 minute time limits. If you miss the pick you can't make it up until the other GMs make their picks. You must make it up before the beginning of the following round or you will not be allowed to make it up until the completion of the draft.

     

    1st RD pick: $60m

     

    5th RD pick: $10m

     

    Section 7: GFL All Stars

    Spoiler

    7.1 - GFL All Stars Team Captains

    Whatever GM leads their division on the morning of January 1st will be named team captain. Team Captains are responsible for selecting players from their division to form the best team possible for the allstar competition!

     

    NOTE: If a division leader refuses to accept the responsibility of team captain the role will be passed down to the next team in line. GMs can choose to work together in building the team if they wish to do so and the team captain is willing.

     

     

    7.2 - Team Selection

    The team captain's will submit their rosters anytime between January 15th - January 31st. Any player that was traded out of their division after January 15th 12am pst will only be eligible to be selected by the division they were in before the trade was submitted. Each team roster must meet the following guidelines:

     

    6 forwards

    4 defensmen

    1 goalie

    5 emergency call ups

     

    You can only use an emergency call up if you waive a roster player. Once you waive a roster player (for injury or bad play), they cannot be reassigned to the main team regardless of circumstance. Emergency call ups must include 1f, 1d, 1g, and 2 flex options. You can make changes to the team anytime before February 1st 12am pst.

     

    NOTE: You must select atleast 1 player from each team in the division.

     

     

    7.3 - Scoring

    Divisions will battle it out in a 4 way all out battle. Points will follow the GFL scoring system, and will be tallied for the month of February. 

     

    7.4 - Rewards

    Whatever division wins will see all teams in the division win a FREE 5TH ROUND DRAFT PICK FOR THE UPCOMING DRAFT!

     

    Section 8: GFL Entry Draft

    Spoiler

    8.1 - Draft Lottery

    Teams that finish bottom 5 are removed from lottery contention. Teams will be matched with the IRL teams based on Seeding (GFL - NHL).

     

    27 - 32 + 21

    26 - 31 + 20

    25 - 30 + 19

    24 - 29 + 18

    23 - 28 + 17

    22 - 27

    21 - 26

    20 - 25

    19 - 24

    18 - 23

    17 - 22

     

    After the real life lottery is complete the bottom 5 teams will be slotted behind the lottery winning teams. However they will be put there in inverse order. So the team that finished dead last will pick 5 spots after the final lottery winning team picks.

     

    8.2 - Draft Day

    TBD.

     

  9. ROUND 2 LINEUP

    T. Frédéric - N. MacKinnon - S. Reinhart

    E. Kane - R. Colton - J. Vesey

    D. Heinen - E. Luostarinen - I. Mikheyev

    L. Stankoven - W. Lockwood - X. Bougault

    F. Karlstrom - R. Duran

     

    Q. Hughes - C. Ceci

    B. Kulak - A. Peeke

    J. Ahcan

     

    S. Bobrovsky

    • Like 1
  10. In Round 2 (14)

    Quinn Hughes

    Sam Reinhart

    Sergei Bobrovsky

    Eetu Luostarinen 

    Nathan MacKinnon

    Ross Colton

    Evander Kane

    Jimmy Vesey

    Brett Kulak

    Codi Ceci

    Ilya Mikheyev

    Danton Heinen

    Trent Frédéric

    Andrew Peeke

     

    Still Alive (4)

    Michael Amadio

    Logan Stankoven

    Shae Theodore

    Nicolas Hague

     

     

    Eliminated (5)

    Kyle Connor

    Alex Laferriere

    Michael Eyssimont

    Colin Miller

    Ilya Samsonov

     

    Black Aces - Jack Ahcan, Ben Hutton, Connor Corcoran

     

    ROUND 2 LINEUP

    T. Frédéric - N. MacKinnon - S. Reinhart

    E. Kane - R. Colton - J. Vesey

    D. Heinen - E. Luostarinen - Mikheyev

    ??F10?? - W. Lockwood - X. Bougault

    F. Karlstrom - R. Duran

     

    Q. Hughes - ??D2??

    B. Kulak - C. Ceci

    ??D5?? - A. Peeke

    ??D7??

     

    S. Bobrovsky

     

    TBD

    F10 - Amadio/Stankoven

    D2 - Theodore/Ahcan

    D5 - Hague

    D7 - Hutton

     

     

    Good luck in round 2 @Lethunder.. Seems like I dodged a bullet when sharp held onto the #3 spot 😅

    • Like 1
  11. IMPORTANT NOTICE

    Please make sure to post any lineup changes going into round 2 before their game 1 begins. So any black Aces you may need to call up for your potential round 2 series needs to be done before they play game 1 of their series or they will not be eligible 

  12. On 5/2/2024 at 2:03 AM, Gator said:

    In Round 2 (11)

    Quinn Hughes

    Sam Reinhart

    Sergei Bobrovsky

    Eetu Luostarinen 

    Nathan MacKinnon

    Ross Colton

    Evander Kane

    Jimmy Vesey

    Brett Kulak

    Codi Ceci

    Ilya Mikheyev

     

    Still Alive (8)

    Danton Heinen

    Trent Frédéric

    Michael Amadio

    Logan Stankoven

    Shae Theodore

    Andrew Peeke

    Nicolas Hague

    Ilya Samsonov

     

    Eliminated (4)

    Kyle Connor

    Alex Laferriere

    Michael Eyssimont

    Colin Miller

     

    Black Aces - Jack Ahcan, William Lockwood, Ben Hutton, Xavier Bourgault, Fredrik Karlstrom, Riley Duran, Connor Corcoran, Logan Shaw, Erik Portillo, Josiah Slavin

    Updated.

    • chaos 1
  13. In Round 2

    Sam Reinhart

    Sergei Bobrovsky

    Eetu Luostarinen 

    Nathan MacKinnon

    Ross Colton

    Evander Kane

    Jimmy Vesey

    Brett Kulak

    Codi Ceci

     

    Still Alive

    Quinn Hughes

    Ilya Mikheyev

    Danton Heinen

    Trent Frédéric

    Michael Amadio

    Logan Stankoven

    Shae Theodore

    Andrew Peeke

    Nicolas Hague

    Ilya Samsonov

     

    Eliminated

    Kyle Connor

    Alex Laferriere

    Michael Eyssimont

    Colin Miller

     

    Black Aces - Figure it out later lol

    • Haha 1
    • Cheers 1
  14. On 4/17/2024 at 5:39 PM, Sharpshooter said:

    I’m so fucked. 
     

    Well, just glad I got into the playoffs. 
     

    I’ll adjust for next season. 
     

    image.gif.20d7dba9ab0a28811774cba5413f353c.gif

    I'm so glad you held on to 3rd 😆

    • Haha 1
  15. IMPORTANT NOTICE

    Trades will be permitted at the conclusion of the 3rd round of the playoffs. Feel free to discuss trades in the meantime, but you cannot submit them to the league until then.

     

    Also there may be a slight change to when the draft will be held, but format will remain the same. Keep an eye out for an announcement regarding that.

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